||"3D ANIMATION" APPLET
This Java applet displays the skeleton of a 3D object. There are two kinds of
use for this applet. You can use it to animate automatically a 3D object or you can use it to see a
3D object from different angles using the keyboard to move manually. If your are interested in this
applet, here are some more pages.
To use this applet, you have to specify a data file that contains the
description of a 3D object (i.e. the coordinates of the points and the lines forming the object).
To get an idea of the syntax, look at the
3D definition of the cube used in the examples below. You also have to indicate the dimension of
the applet, its background and foreground colors, and the zoom applied on the display. Finally, you
have to specify how you want to use the applet ("automatic mode" or "manual
To use the applet in the automatic mode, you have to set the parameter
mode to auto_x or auto_y. auto_x rotates the object along the
horizontal plane whereas auto_y rotates the object along the vertical plane. In these modes,
you can specify the period of refreshing (in milliseconds), the rotation step (in degrees) and the
inclination angle given to the object at the start of the animation.
To use the applet in the manual mode, you have to set the parameter mode
to manual. None of the parameters described for the automatic mode have an effect in this
mode, you just have to indicate if you want some information on the object visualization to be
Here is the source code of the files needed for the applet.
Click here to download the
applet and its source code.
|Copyright (c) 1999-2016 - Bruno Bachelet - firstname.lastname@example.org -
|Permission is granted to copy, distribute and/or modify this document under the
terms of the GNU Free Documentation License, Version 1.1 or any later version
published by the Free Software Foundation. See this license for more details (http://www.gnu.org).