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"FRACTAL" APPLET |
This Java applet illustrates how simple fractals are drawn. It
animates different figures: one called the "dragon", three plant structures, a
snowflake and one that looks like a wave. If you are interested in fractals,
look at the page .
To use this applet, you have to indicate the size of the display
(in pixels), its background and foreground colors, the refreshing period of the
animation (in milliseconds) and the maximal recursivity depth of the fractal.
You choose which fractal you want to animate by calling the corresponding Java
class.
This fractal, implemented by class DragonFractal, is called the
"dragon", and is displayed up to depth 12.
The three plant fractals displayed below are described page 25 of
the book
"The
Algorithmic Beauty of Plants", by Przemyslaw Prusinkiewicz and Aristid
Lindenmayer (Springer-Verlag, 1990). You can change some parameters of the
fractals by pressing keys. The fractals are implemented by classes PlantIFractal,
PlantIIFractal and PlantIIIFractal.
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| Click to get control. |
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This fractal, implemented by class SnowflakeFractal, is displayed up to depth 4.
This fractal, implemented by class WaveFractal, is displayed up to depth 11.
Here is the source code of the files needed for the applets.
Click here to download the applets and their source
code.
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| Copyright (c) 1999-2011 - Bruno Bachelet
- bruno@nawouak.net -
http://www.nawouak.net |
| Permission is granted to copy, distribute
and/or modify this document under the terms of the GNU Free Documentation
License, Version 1.1 or any later version published by the Free
Software Foundation. See this license for more details (http://www.gnu.org). |
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